Tower Defense Simulator Tower Ideas

Air Force Base
"Send helicopters on the path to take on the ground and air" Placement cost: $550

Description
The Air Force Base is a tower that spawns military helicopters that fly above the path, similar to the Military Base. Ground enemies cannot collide with the helicopter, but flying or tall enemies will.

It can be described as a mix of the Military Base and the Pursuit. It has the same upgrades as the Pursuit, only being 1.25x more expensive.

Strategy

 * Do not rely on this for early hidden detection. It only gains it at level 5.
 * Since the Helicopters will not collide with ground enemies, it will not run into them.

Absorber
"Heal back base health by absorbing the unlife out of the undead" Placement cost: $900

Description
The Absorber is a healing tower that can bring back base health while also killing enemies. Its weapon is similar to the Medi Gun from Team Fortress 2 with some of the traits from Accelerator's weapon, including a small charge-up.

When the Absorber attacks, base health will recover. For each 3 damage, 1 HP is returned. After dealing 60 damage, it will cleanse every tower around them of any stun effects.

Upgrades
Note: I'm not putting stat upgrades. Idk what a balanced game is
 * Level 1: Reaching Leach
 * Level 2: Atonement
 * Level 3: Life Drainer
 * Level 4: Singularity
 * Level 5: Black Hole

Strategy

 * Do not use this if you plan to play without losing health. The Absorber has low DPS.

Blacksmith
"Give the bosses a taste of their medicine. Create shockwaves that slow and damage enemies" Placement cost: $3500

Description
The Egg Blacksmith is a strong but expensive tower. When an enemy gets within range, it will create a shockwave that will slow and damage all enemies caught within it. This is a slow process, and fast enemies may get past it.

Upgrades

 * Hammer Time
 * Blast Radius
 * Rupturing
 * Stunning
 * Shocking